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Derrius Sims — Game Designer

Experience & Skills

Key Skills

DESIGN TOOLS

Unity 3D, UX Pilot AI, GitHub, Jira, Trello, Google Workspace

EXPERIENCE DESIGN

Playtesting, User Feedback Analysis, Interaction Design, Onboarding Design, Usability Evaluation

SYSTEMS DESIGN

Gameplay Systems, Workflow Design, Feedback Systems, Process Improvement, Quality Assurance

COLLABORATION

Cross-Functional Communication, Agile Workflows, Stakeholder Feedback, Team Coordination

Education

AAS Game Design

Austin Community College | Expected 2026

Certifications

Small Business Skills Certificate

City of Austin + UT | 2015

Game Design Projects

Producer — Moonveil

- Improved onboarding and gameplay clarity through tutorial redesigns, playtesting, and usability analysis.
- Coordinated cross-disciplinary teams to support iterative development and feature delivery.

Lead Designer & Lead Programmer — Power & Prophecy

- Designed cooperative systems that encourage communication, coordination, and social interaction between players.

Lead Designer & Lead Programmer — Pocket Smash

- Designed competitive multiplayer experiences focused on accessibility, rapid onboarding, and player engagement.

Professional Experience

Assistant General Manager
Franklin Barbecue | Austin, TX | 2018 – Present

- Lead operations and event execution in one of Austin's busiest hospitality environments.
- Redesigned onboarding and communication systems that improved coordination between front-of-house, back-of-house, and leadership teams.
- Developed an AI-assisted QA system that converts production, scheduling, and performance data into actionable feedback and review insights.

Technical Support Representative
Trusource Labs | Austin, TX | 2016 – 2017

- Analyzed support trends to identify usability challenges and recurring pain points affecting the customer experience.
- Translated recurring customer frustrations and technical issues into actionable feedback and user-focused solutions.

Account & Technical Services Representative
Blizzard Entertainment | Austin, TX | 2012 – 2014

- Helped establish a 'Voice of the Player' initiative that surfaced recurring player frustrations, broken quests, and usability issues to development teams.
- Leveraged support insights during Hearthstone testing to improve payment-system error handling before launch.

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