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Derrius Sims — Game Designer

Portfolio

Pocket Smash

Solo Game Designer
Gameplay Programmer


A touch-first fighting game exploring release-based gesture controls and shared-screen multiplayer. Built around intuitive touch interaction instead of virtual buttons.

Power & Prophecy

Solo Game Designer

Gameplay Programmer

A cooperative action RPG exploring intuitive touch interaction and bridging the unique perspectives of players and their characters. Designed to foster cooperation through interdependence.

Moonveil

Producer

An 18-person capstone project where I led production for a cozy magical exploration game.

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